local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210280
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 280001
L3_1.monster_id = 20060301
L4_1 = {}
L4_1.x = -3696.444
L4_1.y = 112.32
L4_1.z = -802.67
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 51.468
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 32
L3_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L3_1.pose_id = 101
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 280002
L4_1.monster_id = 20060301
L5_1 = {}
L5_1.x = -3691.018
L5_1.y = 112.371
L5_1.z = -804.335
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 348.3
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 32
L4_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L4_1.pose_id = 101
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 280003
L5_1.monster_id = 20060101
L6_1 = {}
L6_1.x = -3695.761
L6_1.y = 112.32
L6_1.z = -808.132
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 24.882
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\233\163\152\230\181\174\231\129\181"
L5_1.pose_id = 101
L5_1.area_id = 17
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 280004
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 8
L4_1 = {}
L4_1.x = -3692.641
L4_1.y = 112.488
L4_1.z = -798.904
L3_1.pos = L4_1
L3_1.area_id = 17
L2_1[1] = L3_1
L1_1.regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1280004
L3_1.name = "ENTER_REGION_280004"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_280004"
L3_1.action = "action_EVENT_ENTER_REGION_280004"
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
